Showing posts with label collaborative culture. Show all posts
Showing posts with label collaborative culture. Show all posts

The Open Source Metaverse Project

from metaverse.sourceforge.net
The OpenSource Metaverse Project provides an open source metaverse engine along the lines of the commercial metaverse engines Second Life, There and Active Worlds.

The OpenSource Metaverse Project was created because a strong demand exists, and large developer following, for virtual worlds that allow customization by the player and creation of one's own worlds. Closed source virtual worlds exist already - Second Life, There and Active Worlds - but we needed a metaverse engine that is flexible, scalable and that we can customize to an extent not possible within individual proprietary worlds.

The key deliverables of the OpenSource Metaverse Project are a server engine and a client component.

The server engine can be installed, configured and administered by anyone to create their own metaverse, somewhat analogous to an Apache web server for web content. Instead of web pages, a metaverse server will serve up the data and contents of a 3-D virtual world that can be customized by the administrator.

The client component interfaces with any compatible metaverse server engine in order to render the metaverse as seen by that player's avatar, and to communicate the player's desires - movement, in-game chat and so on.

The OpenSource Metaverse Project is analogous to the web. You can create hyperlinks to any other metaworld running on any metaverse server worldwide. Your avatar uses hyperlinks to move to other worlds, submitting to the Game Control Logic in force in the new world.

The OpenSource Metaverse Project is open source, modular, flexible and extensible.

Attend M.I.T. For Free on the Internet

Here's something for everyone to be excited about. I see this as a general trend that has begun over the past 5 years with open-source software and the rise of Wikipedia. I'm looking forward to working on my electrical engineering skills via the M.I.T. coursework.

- MIT OpenCourseWare

from 1918.com via BONEZ
By the end of this year, the contents of all 1,800 courses taught at one of the world's most prestigious universities will be available online to anyone in the world, anywhere in the world. Learners won't have to register for the classes, and everyone is accepted.

The cost? It's all free of charge.

The OpenCourseWare movement, begun at the Massachusetts Institute of Technology (MIT) in 2002 and now spread to some 120 other universities worldwide, aims to disperse knowledge far beyond the ivy-clad walls of elite campuses to anyone who has an Internet connection and a desire to learn.